Enemies on the second difficulty in World 3 become much more dangerous, but the reward for passing will be five-star relics.
The virtual universe is one of the most interesting game modes in Honkai: Star Rail. For the passage of each of the worlds, many valuable rewards are available, if, of course, you manage to defeat all opponents, including bosses. Starting from World 3, you will be able to choose the difficulty - the higher it is, the more valuable the relics and planar decorations you receive will be.

World 3 in the Virtual Universe on difficulty II can cause you big problems during the race, especially if you have only reached the 3rd level of Equilibrium by this point. The final boss of World 3 is the Cheetah - one of the most dangerous opponents in this mode.
Content
Virtual World Guide 3 (difficulty 2)

On the second difficulty in World 3, the Cheetah becomes even more deadly than before, and this time it is protected by three groups of opponents. The battle with him is divided into three phases, which are switched depending on the remaining reserves of HP, and at the beginning of each phase, he summons two allies. If the enemies in the first two phases do not pose a particular threat, then in the final phase you will have a battle with two elite opponents, so prepare for this in advance.
Phase | Enemies | Element Vulnerability |
1 | Silvermane Guard Soldier and Silvermane Guard Cannoneer | Windy, Quantum and Physical, Icy, Imaginary |
2 | Silvermane Guard Cannoneer | Physical, Icy, Imaginary |
3 | Silvermane Lieutenant | Physical, Ice, Quantum |
The Cheetah does not stun or steal characters, but after several turns of each phase, it creates a huge shield that protects its entire squad. You need to deplete the entire scale of the shield's durability, and only after that you can deal damage to the boss and summoned enemies. Keep in mind that the shield temporarily removes all the vulnerabilities of the enemies, so it is recommended to deal with Cheetah's allies as quickly as possible. Otherwise, three immortal opponents will remain on the battlefield.
Tip: If you manage to quickly kill Cheetah's allies before summoning the shield, then this will make the fight much easier. However, the Cheetah will still create a shield even if left without allies.
During the passage of World 3 of the Virtual Universe on difficulty II, it is best to choose the Paths of Preservation, Memory and Abundance. Paths of Preservation and Abundance can provide you with reliable protection: in particular, the blessings of the Path of Preservation protect you from Cheetah's attacks while he and his minions try to break through your shield, causing damage to themselves. And the Path of Abundance will allow you to stock up on an impressive amount of health, even with the Resonance of the Path. However, if you take the Memory Path during the run, you can deal massive damage with the Decay effect and hold back with the Freeze effect.

As for the characters, you need to assemble a squad that can deal not only with the Cheetah, but also with all the other opponents that can be found on difficulty II in World 3. The fact is that many mini-bosses have a vulnerability to the ice element, then as the Cheetah has just the ice type of damage and is not particularly susceptible to the characters of this element. However, this can be remedied by collecting as many blessings of the Path of Memory as possible. It is recommended to take characters with physical and electrical damage types into the squad - they will be able to defeat both the mini-bosses encountered in the race and the Cheetah himself.
Save Path in Virtual World 3 (difficulty 2)

- F2P Squad: Fire Damage Trailblazer, March 7, Natasha, Serval.
- Best Squad: Fire Damage Pathfinder, Cheetah, Welt, Baylu, or March 7.
Other eligible characters:
- DPS character: Clara, Sushan and Pathfinder with physical damage.
- Support character: Tingyun.
The Path of Preservation contains a lot of great blessings that can be used in any of the worlds presented in the Virtual Universe. Once you have collected enough Preservation Blessings and obtained Divine Construct: Metastatic Field, you will be able to watch enemies kill themselves by attacking your shields. Of course, to unleash the full potential of the blessings of Preservation, you'll need to build a decent squad whose members are capable of constantly building and maintaining shields.
While the Path of Preservation is geared towards a defensive playstyle (you need to buff defense stats to buff damage), many of the blessings of this Path depend on Quake damage, which can be boosted with damage and crit buffs. chances. The blessings of both the Path of Conservation ("Construction: Concentration") and the Path of the Hunt, such as "On the verge of life and death" and "Favorable location", are suitable for this.
If you choose to follow the Path of Preservation, the following blessings are recommended:
Obligatory Blessings on the Way of Conservation
Blessing | original effect | improved effect |
Resonance Shaping: Zero Dimensional Gain | Path Resonance Attacks: Saves are crit. hits. For each character with a Shield in the crit squad. damage is increased by 15%. | — |
Divine Design: Macrosegregation | At the start of combat, characters receive a special Shield that can absorb damage equal to 1% of their max. HP. When receiving a new Shield, this special Shield is also enhanced equally. After every 2 turns, this effect will be removed, and then a special Shield can be obtained again. | At the start of combat, characters receive a special Shield that can absorb damage equal to 10% of their max. HP. When receiving a new Shield, this special Shield is also increased by 130%. After every 2 turns, this effect will be removed, and then a special Shield can be obtained again. |
Divine Design: Metastatic Field | Upon being hit, the character deals Shivering damage to the attacker equal to 340% of the character's current Shield. This damage will not be enough to finish off the enemy. | Upon being hit, the character deals Shivering damage to the attacker equal to 420% of the character's Shield before the attack. This damage will not be enough to finish off the enemy. |
Very Important Blessings on the Path of Preservation
Blessing | original effect | improved effect |
Interstellar Structure: Quadrilateral Pyramid | Increases the damage absorbed by your created Shield by 30%. | When receiving a Shield, increases the damage absorbed by the Shield by 35%. |
Design: Concentration | Increases crit. the chance of characters with Shields by 16%. | Increases crit. the chance of characters with Shields by 24%. |
Construction: Durability | Reduces damage taken by characters with Shields by 16%. | Reduces damage taken by characters with Shields by 24%. |
Design: Patch | Upon being hit, the character gains a Shield that can absorb damage equal to 18% of the HP lost during that attack for 1 turn(s). | Upon being hit, the character gains a Shield that can absorb damage equal to 18% of the HP lost during that attack for 2 turn(s). |
Important Blessings on the Way of Conservation
Blessing | original effect | improved effect |
Resonance Formation: Eutectic Reaction | When using Path Resonance, all allies receive a Shield that can absorb damage equal to 1% of their max. HP, for 2 turns, and the Amber status is applied to all allies at the same time. | — |
Resonance Formation: Isomorphic Reaction | At the start of the fight, Path Resonance restores 40% of your energy. When an ally receives a Shield, restores an additional 3% of energy. | — |
Divine Design: Resonance Transfer | After attacking, the character deals Shivering damage to enemies equal to 100% of the character's current Shield. | After attacking, the character deals Shivering damage to enemies equal to 100% of the character's current Shield plus 20% of the current Allied Shield. |
Interstellar Construction: Rupture Grid | When a character deals Shiver damage to an enemy, they have a 65% base chance to inflict Bleeding on the target. | When a character deals Shiver damage to an enemy, they have a 100% base chance to inflict Bleeding on the target. |
Design: Rotation | When a character gains a Shield, there is a fixed 20% chance to remove 1 current character debuff. | When a character gains a Shield, there is a fixed 30% chance to remove 1 current character debuff. |
Design: Sentry | At the beginning of the battle, the character receives a Shield equal to 16% of his max. HP, for 2 turn(s). | At the beginning of the battle, the character receives a Shield equal to 24% of his max. HP, for 2 turn(s). |
Beneficial Blessings on the Path of Preservation
Blessing | original effect | improved effect |
Interstellar Construction: Reverse Protection | At the end of the turn, the character has a fixed 80% chance to gain a Shield equal to 12% of their max. HP, for 1 turn(s). | At the end of the turn, the character gains a Shield equal to 15% of his max. HP for 1 turn(s). |
Interstellar Structure: Solid Solution | Deals increased Shivering damage to the target enemy. The amount of increased damage is equal to 80% of the character's current defense. | Deals increased Shivering damage to the target enemy. The amount of increased damage is equal to 120% of the character's current defense. |
Interstellar Structure: Shift Structure | Quake's damage dealt to the target enemy is increased by 10%. Nearby targets also take Quake damage equal to 25% of the damage dealt to the primary target. | Quake's damage dealt to the target enemy is increased by 10%. Nearby targets also take Quake damage equal to 25% of the damage dealt to the primary target. |
Design: Spray | Increases crit. damage to characters with Shields by 30%. | Increases crit. damage to characters with Shields by 45%. |
Blessings from Other Paths
Blessing | Path | original effect | improved effect |
transparent glass body | Abundance | When the character's current HP is equal to his max. HP, damage taken reduced by 36%. | When the character's current HP is equal to his max. HP, damage taken reduced by 36%, and status resistance increased by 27%. |
On the verge of life and death | Hunting | Crete. Character chance is increased by 11%. | Crete. Character chance is increased by 16%. |
Advantageous location | Hunting | Crete. Character damage is increased by 20%. | Crete. Character damage is increased by 30%. |
Destruction Regression Inequality | Destruction | When a character is attacked, the damage received by the character is divided among all allies. | Reduces damage taken by 15%. When a character is attacked, the damage received by the character is divided among all allies. |
Memory Path in Virtual World 3 (difficulty 2)

- F2P Squad: Serval, Physical Damage Trailblazer, March 7, Natasha.
- Best Squad: Yanqing, Cheetah, Welt, Bailu.
Other eligible characters:
- DPS character: Clara and Sushan.
- Support character: Tingyun and Sang.
The Path of Memories is a rather risky method of completing World 3 on difficulty 3, as the final boss, the Cheetah, is a frost damage type character. However, if you correctly assemble the squad build, then all the risks will be justified. Most mini-bosses in World XNUMX are vulnerable to ice, so the characters of this element will be of great use to you. And to reduce the resistance of the Cheetah itself to frost damage, you will need the blessings of Resonance Shaping: Total Recall, as well as Experience: Unspeakable Shame.
If you manage to get the Ultimate Experience: Chill blessing during your run, then sooner or later you will be able to inflict Ice Vulnerability on the Cheetah after using one of your heroes' ultimate. However, the strongest point of the Path of Memory is its Decay effect, which deals passive damage. If you collect a few blessings that improve this effect, then you will get to the final boss with an incredible amount of damage. To unlock the full potential of Decay, you will need the Perfect Experience: Fuli blessing.
If you choose to follow the Path of Remembrance, the following blessings are recommended:
Obligatory Blessings on the Path of Remembrance
Blessing | original effect | improved effect |
Resonance Shaping: Total Recall | Using Path Resonance has a base 150% chance to reduce the chance to resist the effects of frozen enemies by 100% for 1 turn(s). | — |
Experience: Unspeakable Shame | Each Blessing of Memory reduces the chance to resist Freeze effects on enemies by 6%. This effect stacks up to 6 times. | Each Blessing of Memory reduces the chance to resist Freeze effects on enemies by 8%. This effect stacks up to 9 times. |
Very Important Blessings on the Path of Memory
Blessing | original effect | improved effect |
Ideal Experience: Fuli | When attacking enemies with the Freeze status, there is a base 100% chance to inflict Disintegration for 1 turn(s). | When attacking enemies with the Freeze status, there is a base 100% chance to inflict Disintegration for 1 turn(s). Removing Decay status increases damage dealt by 20%. |
Ideal Experience: Innocence | There is a 100% base chance to inflict Disintegration for 1 turn(s) when breaching an enemy vulnerability. | After breaching an enemy vulnerability, it has a base 100% chance to inflict Disintegration for 1 turn(s). This effect ignores the target's chance to resist Freeze. |
Ultimate Experience: Immunity | After removing the Decay status from an enemy, there is a base 50% chance to inflict a Freeze status on them for 1 turn(s). | After removing the Decay status from an enemy, there is a base 75% chance to inflict a Freeze status on them for 1 turn(s). |
Highest Experience: Melancholy | When attacking an enemy with the Decay status, removes this status and deals damage equal to 150% of the damage when the Decay status was removed. | When attacking an enemy with the Decay status, removes this status and deals damage equal to 200% of the damage when the Decay status was removed. |
Highest Experience: Chill | When using an ultimate, there is a base 70% chance for 2 turn(s) to inflict Frost Vulnerability on a random enemy. | When using an ultimate, there is a base 70% chance for 2 turn(s) to inflict Frost Weakness on a random enemy that does not have Frost Weakness. |
Experience: Primordial Difficulties | Increases damage taken by Frozen enemies by 16%. | Increases damage taken by Frozen enemies by 24%. |
Important Blessings on the Path of Memory
Blessing | original effect | improved effect |
Resonance Shaping: Repeat First Love | At the start of the fight, Path Resonance restores 40% of your energy. When an enemy becomes Freeze, Path Resonance restores an additional 5% energy. | — |
Ideal Experience: Restraint | When attacking the selected enemy 6 times, there is a base 120% chance to inflict a Freeze status on them. The effect lasts 1 turn(s). | When attacking the selected enemy 5 times, there is a base 150% chance to inflict a Freeze status on them. The effect lasts 1 turn(s). |
Ultimate Experience: Vertigo | Damage taken by Decayed enemies is increased by 36%. This effect lasts for 1 turn after the Decay status is removed. | Damage taken by Decayed enemies is increased by 54%. This effect lasts for 1 turn after the Decay status is removed. |
Highest Experience: Sentimentality | Dealing Frost Damage to a target enemy also takes damage equal to 20% of the damage taken by the target enemy. | When dealing frost damage to a target enemy, other enemies also take damage equal to 24% of the damage taken by the target enemy. |
Path of Abundance in Virtual World 3 (difficulty 2)

- F2P Squad: Serval, Physical Damage Trailblazer, March 7, Natasha.
- Best Squad: Clara, Welt, Serval, Bailu.
Path of Abundance is perhaps the easiest way to complete VR World 3 on difficulty XNUMX. His blessings are mainly aimed at healing and protecting your characters. However, unlike the Save Path, here you don't need to have multiple healers on your team to take full advantage of the effects of the blessings. One healer in the squad will be more than enough, since Resonance of Abundance will be responsible for all the effects of healing, buffing heroes and activating passive skills. It is recommended to pick up Resonance Shaping: Anatta at the first opportunity, as this blessing will allow you to heal allies consistently.
The ideal squad for completing World 3 on the second difficulty would be Clara, Welt, Serval and Bailu. Clara will be able to protect all her comrades with her ult, at the same time causing tremendous damage to opponents. Serval and Welt act as the core of the entire squad, as they are able to place debuffs on enemies and unleash powerful attacks. If you are planning to build a team of F2P characters, be sure to include Pathfinder with physical damage, Serval Mart 7 and Natasha.
If you choose to follow the Path of Abundance, the following blessings are recommended:
Very Important Blessings on the Path of Abundance
Blessing | original effect | improved effect |
Resonance Shaping: Anatta | After using energy in combat for the first time to use Path Resonance, Path of Abundance Resonance will appear on the Actions panel. The outgoing healing granted by this Path Resonance is reduced by 30%. When performed, automatically activates the Resonance of the Path to heal allies. | — |
Resonance Shaping: Aniccia | After activating the Resonance of the Path, removes the debuffs of all characters and imposes 1 lvl. Conquer evil for 1 turn(s). | — |
Mudra of blessing | Charges a Dewdrop at the start of the character's turn. The charge value is equal to 60% of its current HP value. | Charges a Dewdrop at the start of the character's turn. The charge value is 70% of its max. HP. |
Being of Abundance, One Mind | When a character heals, allies other than the target being healed recover HP equal to 30% of the selected character's HP restored. | When a character heals, allies other than the target being healed recover HP equal to 30% of the target character's HP restored, and the attack power of all allies is increased by 15% of the target character's HP restored. This effect can be cumulative. At the same time, the attack power of the selected character cannot be increased by more than 80% of the base attack power, respectively. The effect lasts until the end of the next turn. |
Aversion to suffering | When using attacks, deals additional damage equal to 36% of the character's current HP. | When using attacks, deals additional damage equal to 42% of max. character's HP. |
rain of truth | Max. Characters' HP is increased by 5% for each blessing of Abundance. This effect stacks up to 6 times. | Max. Characters' HP is increased by 7% for each blessing of Abundance. This effect stacks up to 9 times. |
Important Blessings on the Path of Abundance
Blessing | original effect | improved effect |
prosperity, longevity | Charges a Dew Drop when the character's HP is restored. The charge value is equal to 100% of the amount of healing received. | Charges a Dew Drop when the character's HP is restored. The charge value is equal to 100% of the amount of healing received. Also increases the damage of Dewdrops by 40%. |
Salvation from the sea of suffering | When a Dew Drop breaks, there is a fixed 65% chance to remove 1 Debuff from a character. | When a Dew Drop breaks, there is a fixed 100% chance to remove 1 Debuff from a character. |
Jeweled Moonlight Candle | When a character heals a target ally, both characters' attack power is increased by 50% for 1 turn(s). | When the character heals a target ally, all allies' attack power is increased by 50% for 1 turn(s). |
Helpful Blessings on the Path of Abundance
Blessing | original effect | improved effect |
Resonance Shaping: Nirvana Without Residue | When any allied character takes finishing damage, Resonance of the Path of Abundance keeps them out of combat and automatically spends all of their energy to activate Resonance of the Path. This effect can trigger up to 1 time(s) per battle. | — |
Inhabitants of the Blissful Worlds | When the character's current HP is equal to his max. HP, Dewdrop charging efficiency increased by 80%. | When the character's current HP is equal to his max. HP, Dewdrop charging efficiency increased by 120%. |
transparent glass body | When the character's current HP is equal to his max. HP, damage taken reduced by 36%. | When the character's current HP is equal to his max. HP, damage taken reduced by 36%, and status resistance increased by 27%. |
Blessings from Other Paths
Blessing | Path | original effect | improved effect |
Destruction Regression Inequality | Destruction | When a character is attacked, the damage received by the character is divided among all allies. | Reduces damage taken by 15%. When a character is attacked, the damage received by the character is divided among all allies. |
Orbital redshift | Destruction | Increases max. Character's HP by 16%. | Increases max. Character's HP by 24%. |
Awards
Completing the third world of the virtual universe will give trailblazers the following rewards:
- Mastering Experience 300
- Lost Dust of Light 5
- Dead Core 10
- Silvermane Badge 10
- Ancient Part 5
- Artificial 5
- Credits 1798