В обновлении 2.0 Cyberpunk 2077 игроки получают доступ к консольным командам, значительно расширяя возможности своего персонажа V.
Все команды консоли в Cyberpunk 2077 предоставляют игрокам множество полезных опций, особенно если они вновь возвращаются к игре от CD Projekt RED или занимаются шпионскими трюками в захватывающем триллере Phantom Liberty. Проведение времени в этом мире заслуживает внимания, и консольные команды становятся незаменимым инструментом для игроков, стремящихся выиграть.
Активация консольных команд в Cyberpunk 2077
В базовой версии игры игрокам недоступен доступ к консольным командам в Cyberpunk 2077 без использования модов. Однако на Nexusmods.com существует легко устанавливаемый мод под названием Cyber Engine Tweaks, разработанный Ямаши. Этот мод обновлен для поддержки Cyberpunk 2077 Update 2.0, позволяя игрокам легко воспользоваться всеми преимуществами.
После успешной установки мода игроки могут войти в игру и нажать клавишу Тильда (~/`), чтобы открыть меню консольных команд. Эта кнопка используется для открытия и закрытия консоли, предоставляя игрокам доступ ко всем командам. К сожалению, данный функционал доступен только на ПК, и владельцы PlayStation и Xbox остаются без этой возможности.
Если в команде консоли есть символ ‘X’, игрокам нужно заменить ‘X’ на желаемое количество вариантов выбора.
Все команды консоли Cyberpunk 2077 Update 2.0
Для удобства игроков представлен список полезных консольных команд Cyberpunk 2077. Они могут улучшить игровой процесс, активировать читы и бонусы, а также обеспечить множество других преимуществ для V в Ночном городе и Догтауне. Ниже перечислены некоторые из команд:
Команда | Вещь |
---|---|
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”) | Katana |
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2077”) | Katana |
Game.AddToInventory(“Items.Preset_Katana_Cocktail”) | Cocktail Stick |
Game.AddToInventory(“Items.Preset_Katana_Cocktail_Epic”) | Cocktail Stick (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Cocktail_Legendary”) | Cocktail Stick (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Default”) | Katana (Default) |
Game.AddToInventory(“Items.Preset_Katana_E3”) | Errata |
Game.AddToInventory(“Items.Preset_Katana_GoG”) | Black Unicorn |
Game.AddToInventory(“Items.Preset_Katana_GoG_Epic”) | Black Unicorn (Epic) |
Game.AddToInventory(“Items.Preset_Katana_GoG_Legendary”) | Black Unicorn (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Hiromi”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Hiromi_Epic”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Hiromi_Legendary”) | Tsumetogi |
Game.AddToInventory(“Items.Preset_Katana_Military”) | Katana (Military) |
Game.AddToInventory(“Items.Preset_Katana_Neon”) | Katana (Neon) |
Game.AddToInventory(“Items.Preset_Katana_Neon_03”) | Katana (Mox) |
Game.AddToInventory(“Items.Preset_Katana_Pimp”) | Katana (Pimp) |
Game.AddToInventory(“Items.Preset_Katana_Pimp_03”) | Katana (Tyger Claws) |
Game.AddToInventory(“Items.Preset_Katana_Saburo”) | Satori |
Game.AddToInventory(“Items.Preset_Katana_Saburo_Epic”) | Satori (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Saburo_Legendary”) | Satori (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Surgeon”) | Scalpel |
Game.AddToInventory(“Items.Preset_Katana_Surgeon_Epic”) | Scalpel (Epic) |
Game.AddToInventory(“Items.Preset_Katana_Surgeon_Legendary”) | Scalpel (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Takemura”) | Jinchu-maru |
Game.AddToInventory(“Items.Preset_Katana_Takemura_Legendary”) | Jinchu-maru (Legendary) |
Game.AddToInventory(“Items.Preset_Katana_Training”) | Katana (VR) |
Game.AddToInventory(“Items.Preset_Katana_Wakako”) | Byakko |
Game.AddToInventory(“Items.Preset_Katana_Wakako_Legendary”) | Byakko (Legendary) |
Game.AddToInventory(“Items.Preset_Machete_Borg_AirDrop”) | Volkodav |
Game.AddToInventory(“Items.Preset_Grad_AirDrop”) | Borzaya |
Game.AddToInventory(“Items.Preset_Burya_AirDrop”) | Laika |
Game.AddToInventory(“Items.Preset_Metel_AirDrop”) | Taigan |
Game.AddToInventory(“Items.Preset_Pozhar_AirDrop”) | Alabai |
Game.AddToInventory(“Items.Preset_Knife_Default”) | Knife |
Game.AddToInventory(“Items.Preset_Knife_Kurtz_1”) | Fang |
Game.AddToInventory(“Items.Preset_Knife_Military”) | Knife |
Game.AddToInventory(“Items.Preset_Knife_Stinger”) | Stinger |
Game.AddToInventory(“Items.Preset_Knife_Stinger_Epic”) | Stinger |
Game.AddToInventory(“Items.Preset_Knife_Stinger_Legendary”) | Stinger |
Game.AddToInventory(“Items.Preset_Copperhead_Default”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis”) | Psalm 11:6 |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis_Epic”) | Psalm 11:6 (Epic) |
Game.AddToInventory(“Items.Preset_Copperhead_Genesis_Legendary”) | Psalm 11:6 (Legendary) |
Game.AddToInventory(“Items.Preset_Copperhead_Krausser”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Military”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Military_Crowd”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Neon”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Pimp”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Copperhead_Prevention”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Sidewinder_Default”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Military”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Neon”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”) | D5 Sidewinder |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided”) | Divided We Stand |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided_Epic”) | Divided We Stand (Epic) |
Game.AddToInventory(“Items.Preset_Sidewinder_Divided_Legendary”) | Divided We Stand (Legendary) |
Game.AddToInventory(“Items.Preset_Lexington_Default”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Military”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Neon”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Pimp”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Krausser”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Krausser_Jurij”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Prevention”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Lexington_Rook”) | Rook |
Game.AddToInventory(“Items.Preset_Lexington_Shooting_Competition”) | Lexington x-MOD2 |
Game.AddToInventory(“Items.Preset_Lexington_Toygun”) | AR Raygun Supreme 9000 |
Game.AddToInventory(“Items.Preset_Lexington_Training”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Q001_Lexington”) | Dying Night |
Game.AddToInventory(“Items.Preset_Lexington_Wilson”) | Dying Night (Uncommon) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Rare”) | Dying Night (Rare) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Epic”) | Dying Night (Epic) |
Game.AddToInventory(“Items.Preset_Lexington_Wilson_Legendary”) | Dying Night (Legendary) |
Game.AddToInventory(“Items.Preset_Achilles_Default”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Military”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nash”) | Widow Maker |
Game.AddToInventory(“Items.Preset_Achilles_Nash_Epic”) | Widow Maker (Epic) |
Game.AddToInventory(“Items.Preset_Achilles_Nash_Legendary”) | Widow Maker (Legendary) |
Game.AddToInventory(“Items.Preset_Achilles_Neon”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nusa_Black”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Nusa_White”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Achilles_Pimp”) | M-179e Achilles |
Game.AddToInventory(“Items.Preset_Ajax_Default”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Krausser”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Military”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Military_MaxTac_2nd_wave”) | M251s Ajax |
Game.AddToInventory(“Items.Common_Ajax_Moron”) | Moron Labe (Common) |
Game.AddToInventory(“Items.Uncommon_Ajax_Moron”) | Moron Labe (Uncommon) |
Game.AddToInventory(“Items.Rare_Ajax_Moron”) | Moron Labe (Rare) |
Game.AddToInventory(“Items.Epic_Ajax_Moron”) | Moron Labe (Epic) |
Game.AddToInventory(“Items.Legendary_Ajax_Moron”) | Moron Labe (Legendary) |
Game.AddToInventory(“Items.Preset_Ajax_Neon”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Pimp”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Scene”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ajax_Training”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Ashura_Default”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Military”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Neon”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Pimp”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Prevention_MaxTac”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Prevention_MaxTac_2nd_wave”) | Ashura |
Game.AddToInventory(“Items.Preset_Ashura_Reed”) | Ashura |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Aldecados”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”) | Gold-plated baseball bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny_Epic”) | Gold-plated baseball bat (Epic) |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny_Legendary”) | Gold-plated baseball bat (Legendary) |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Legendary”) | Baseball Bat x-MOD2 |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Malina”) | Baby Boomer |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Mox”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Neon”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Pimp”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_SixStreet”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_TygerClaws”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Valentinos”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baseball_Bat_Wraiths”) | Baseball Bat |
Game.AddToInventory(“Items.Preset_Baton_Alpha”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Baton_Beta”) | Electric Baton Beta |
Game.AddToInventory(“Items.Preset_Baton_Gamma”) | Electric Baton Gamma |
Game.AddToInventory(“Items.Preset_Baton_Murphy”) | Murphy’s Law |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”) | Tinker Bell |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell_Epic”) | Tinker Bell (Epic) |
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell_Legendary”) | Tinker Bell (Legendary) |
Game.AddToInventory(“Items.Preset_Borg4a_HauntedGun”) | Erebus |
Game.AddToInventory(“Items.Preset_Burya_Comrade”) | Comrade’s Hammer |
Game.AddToInventory(“Items.Preset_Burya_Comrade_Legendary”) | Comrade’s Hammer (Legendary) |
Game.AddToInventory(“Items.Preset_Burya_Default”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Military”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Neon”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Burya_Pimp”) | RT-46 Burya |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”) | Knife |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic_Epic”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Butchers_Knife_Iconic_Legendary”) | Butcher’s Cleaver |
Game.AddToInventory(“Items.Preset_Cane_Fingers”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Cane_Fingers_Epic”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Cane_Fingers_Legendary”) | Cottonmouth |
Game.AddToInventory(“Items.Preset_Carnage_Default”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Edgerunners”) | Guts (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Edgerunners_Legendary”) | Guts (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Military”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Mox”) | Mox |
Game.AddToInventory(“Items.Preset_Carnage_Mox_Epic”) | Mox (Epic) |
Game.AddToInventory(“Items.Preset_Carnage_Mox_Legendary”) | Mox (Legendary) |
Game.AddToInventory(“Items.Preset_Carnage_Neon”) | Carnage |
Game.AddToInventory(“Items.Preset_Carnage_Pimp”) | Carnage |
Game.AddToInventory(“Items.Preset_Chainsword_Default”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Legendary”) | Cut-o-Matic x-MOD2 |
Game.AddToInventory(“Items.Preset_Chainsword_Military”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Neon”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chainsword_Pimp”) | Cut-o-Matic |
Game.AddToInventory(“Items.Preset_Chao_Default”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Military”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Neon”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_Pimp”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chao_VooDoo”) | Ogou |
Game.AddToInventory(“Items.Preset_Chao_Workspot”) | A-22B Chao |
Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”) | Chef’s Knife |
Game.AddToInventory(“Items.Preset_Base_Slaughtomatic”) | Slaught-O-Matic |
Game.AddToInventory(“Items.Preset_Crowbar_Bunker”) | Crowbar |
Game.AddToInventory(“Items.Preset_Crowbar_Default”) | Crowbar |
Game.AddToInventory(“Items.Preset_Crusher_Default”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Military”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Neon”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Pimp”) | Crusher |
Game.AddToInventory(“Items.Preset_Crusher_Krausser”) | Crusher |
Game.AddToInventory(“Items.Preset_Defender_Default”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Kurt”) | Wild Dog |
Game.AddToInventory(“Items.Preset_Defender_MaxTac_2nd_wave”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Military”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Neon”) | Defender |
Game.AddToInventory(“Items.Preset_Defender_Pimp”) | Defender |
Game.AddToInventory(“Items.Preset_Dian_Default”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Military”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Neon”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Pimp”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Trauma”) | G-58 Dian |
Game.AddToInventory(“Items.Preset_Dian_Yinglong”) | Yinglong |
Game.AddToInventory(“Items.Preset_Dildo_Stout”) | Sir John Phallustiff |
Game.AddToInventory(“Items.Preset_Dildo_Stout_Epic”) | Sir John Phallustiff (Epic) |
Game.AddToInventory(“Items.Preset_Dildo_Stout_Legendary”) | Sir John Phallustiff (Legendary) |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Default”) | Claw |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Military”) | Claw |
Game.AddToInventory(“Items.Preset_Fanged_Axe_Neon”) | Claw |
Game.AddToInventory(“Items.Preset_Grad_Buck”) | O’Five |
Game.AddToInventory(“Items.Preset_Grad_Buck_Legendary”) | O’Five (Legendary) |
Game.AddToInventory(“Items.Preset_Grad_Default”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Military”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Neon”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Panam”) | Overwatch |
Game.AddToInventory(“Items.Preset_Grad_Panam_Epic”) | Overwatch (Epic) |
Game.AddToInventory(“Items.Preset_Grad_Panam_Legendary”) | Overwatch (Legendary) |
Game.AddToInventory(“Items.Preset_Grad_Pimp”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grad_Scav”) | SPT-32 Grad |
Game.AddToInventory(“Items.Preset_Grenade_Biohazard_Default”) | Molodets BioHaz Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Cutting_Default”) | |
Game.AddToInventory(“Items.Preset_Grenade_EMP_Default”) | EMP Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Flash_Default”) | X-22 Flashbang Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Frag_Default”) | F-GX Frag Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Incendiary_Default”) | CHAR Incendiary Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Recon_Default”) | Recon Grenade |
Game.AddToInventory(“Items.Preset_Grenade_Smoke_Default”) | Smoke Grenade |
Game.AddToInventory(“Items.Preset_Grit_Default”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Krausser”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Legendary”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Military”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Neon”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Pimp”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Grit_Prevention”) | HA-4 Grit |
Game.AddToInventory(“Items.Preset_Guillotine_Collectible”) | Guillotine x-MOD2 |
Game.AddToInventory(“Items.Preset_Guillotine_Default”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Legendary”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Military”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Neon”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Military”) | Guillotine |
Game.AddToInventory(“Items.Preset_Guillotine_Pimp”) | Guillotine |
Game.AddToInventory(“Items.Preset_Hammer_Default”) | Hammer |
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”) | Sasquatch’s Hammer (may be broken in 1st person) |
Game.AddToInventory(“Items.Preset_Hercules_Default”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Legendary”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Military”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Neon”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Pimp”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_Hercules_Prototype”) | Hercules 3AX |
Game.AddToInventory(“Items.Preset_HMG_Default”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Military”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Neon”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_HMG_Pimp”) | Mk.31 HMG |
Game.AddToInventory(“Items.Preset_Igla_Default”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Military”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Neon”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Pimp”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Igla_Sovereign”) | Sovereign |
Game.AddToInventory(“Items.Preset_Igla_Sovereign_Legendary”) | Sovereign (Legendary) |
Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”) | Steel Pipe |
Game.AddToInventory(“Items.Preset_Kanabo_Default”) | Kanabo |
Game.AddToInventory(“Items.Preset_Kappa_Default”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_George”) | Crimestopper |
Game.AddToInventory(“Items.Preset_Kappa_Legendary”) | Kappa x-MOD2 |
Game.AddToInventory(“Items.Preset_Kappa_Military”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Neon”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Pimp”) | Kappa |
Game.AddToInventory(“Items.Preset_Kappa_Workspot”) | Kappa |
Game.AddToInventory(“Items.Preset_Kenshin_Default”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Frank”) | Apparition |
Game.AddToInventory(“Items.Preset_Kenshin_Frank_Legendary”) | Apparition (Legendary) |
Game.AddToInventory(“Items.Preset_Kenshin_Military”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_MQ041”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Neon”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Pimp”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kenshin_Royce”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Royce_Epic”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Royce_Legendary”) | Chaos |
Game.AddToInventory(“Items.Preset_Kenshin_Spy”) | Ambition |
Game.AddToInventory(“Items.Preset_Kenshin_Takemura”) | JKE-X2 Kenshin |
Game.AddToInventory(“Items.Preset_Kolac_Default”) | Kolac |
Game.AddToInventory(“Items.Preset_Kolac_Tiny_Mike”) | Hypercritical |
Game.AddToInventory(“Items.Preset_Kolac_Tiny_Mike_Legendary”) | Hypercritical (Legendary) |
Game.AddToInventory(“Items.Preset_Kukri_Default”) | Kukri |
Game.AddToInventory(“Items.Preset_Kukri_Voodoo”) | Kukri |
Game.AddToInventory(“Items.Preset_Kyubi_Default”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Krausser”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Legendary”) | Kyubi x-MOD2 |
Game.AddToInventory(“Items.Preset_Kyubi_Military”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Myers”) | Hawk |
Game.AddToInventory(“Items.Preset_Kyubi_Neon”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Nusa”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Pimp”) | Kyubi |
Game.AddToInventory(“Items.Preset_Kyubi_Prevention”) | Kyubi |
Game.AddToInventory(“Items.Preset_Liberty_Default”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Dex”) | Plan B |
Game.AddToInventory(“Items.Preset_Liberty_Dex_Epic”) | Plan B (Epic) |
Game.AddToInventory(“Items.Preset_Liberty_Dex_Legendary”) | Plan B (Legendary) |
Game.AddToInventory(“Items.Preset_Liberty_Military”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Neon”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Padre”) | Seraph |
Game.AddToInventory(“Items.Preset_Liberty_Padre_Legendary”) | Seraph (Legendary) |
Game.AddToInventory(“Items.Preset_Liberty_Pimp”) | Liberty |
Game.AddToInventory(“Items.Preset_Liberty_Rogue”) | Pride |
Game.AddToInventory(“Items.Preset_Liberty_Rogue_Stash”) | Pride |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”) | Kongou |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu_Epic”) | Kongou (Epic) |
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu_Legendary”) | Kongou (Legendary) |
Game.AddToInventory(“Items.Preset_MA70_Default”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Legendary”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Military”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Neon”) | MA70 |
Game.AddToInventory(“Items.Preset_MA70_Pimp”) | MA70 |
Game.AddToInventory(“Items.Preset_Machete_Borg_Default”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Military”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Neon”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Borg_Pimp”) | Razor |
Game.AddToInventory(“Items.Preset_Machete_Default”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Kurt”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Maelstrom”) | Machete |
Game.AddToInventory(“Items.Preset_Machete_Valentinos”) | Machete |
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”) | Nowaki |
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2077”) | Nowaki |
Game.AddToInventory(“Items.Preset_Masamune_Default”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Flashlight”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Flashlight_Shadows”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Military”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Neon”) | HJSH-18 Masamune |
Game.AddToInventory(“Items.Preset_Masamune_Rogue”) | Prejudice |
Game.AddToInventory(“Items.Preset_Masamune_Rogue_Stash”) | Prejudice |
Game.AddToInventory(“Items.Preset_Masamune_Trauma”) | – |
Game.AddToInventory(“Items.Preset_Metel_Default”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Kurt”) | Bald Eagle |
Game.AddToInventory(“Items.Preset_Metel_Military”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Neon”) | Metel |
Game.AddToInventory(“Items.Preset_Metel_Pimp”) | Metel |
Game.AddToInventory(“Items.Preset_MQ008_Nova”) | DR5 Nova |
Game.AddToInventory(“Items.Preset_Nekomata_Boris”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Boris_Hologram”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”) | Breakthrough |
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough_Legendary”) | Breakthrough |
Game.AddToInventory(“Items.Preset_Nekomata_Default”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Krausser”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Legendary”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_MaxTac”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Military”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Neon”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Pimp”) | Nekomata |
Game.AddToInventory(“Items.Preset_Nekomata_Prevention”) | Nekomata |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Default”) | |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic”) | Blue Fang |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic_Epic”) | Blue Fang (Epic) |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Iconic_Legendary”) | Blue Fang (Legendary) |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Military”) | – |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Neon”) | – |
Game.AddToInventory(“Items.Preset_Neurotoxin_Knife_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Nova_Default”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nova_Hitman”) | Mancinella |
Game.AddToInventory(“Items.Preset_Nova_Military”) | – |
Game.AddToInventory(“Items.Preset_Nova_Neon”) | – |
Game.AddToInventory(“Items.Preset_Nova_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”) | – |
Game.AddToInventory(“Items.Preset_Nova_Scene”) | – |
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”) | Tamayura |
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2077”) | Tamayura |
Game.AddToInventory(“Items.Preset_Nue_Bree”) | Riskit |
Game.AddToInventory(“Items.Preset_Nue_Default”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nue_Jackie_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko_Epic”) | – |
Game.AddToInventory(“Items.Preset_Nue_Maiko_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Nue_Military”) | – |
Game.AddToInventory(“Items.Preset_Nue_Neon”) | – |
Game.AddToInventory(“Items.Preset_Nue_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Default”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser_Bennett”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Krausser_Jurij”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Maelstrom”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Military”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Neon”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Pimp”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie_Epic”) | – |
Game.AddToInventory(“Items.Preset_Omaha_Suzie_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Osprey_Default”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Legendary”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Military”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Neon”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Pimp”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Osprey_Prototype”) | NDI Osprey |
Game.AddToInventory(“Items.Preset_Overture_Cassidy”) | – |
Game.AddToInventory(“Items.Preset_Overture_Cassidy_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Overture_Default”) | – |
Game.AddToInventory(“Items.Preset_Overture_Dodger”) | Rosco |
Game.AddToInventory(“Items.Preset_Overture_Kerry”) | – |
Game.AddToInventory(“Items.Preset_Overture_Kerry_Epic”) | – |
Game.AddToInventory(“Items.Preset_Overture_Kerry_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Overture_Legendary”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Military”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Neon”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_Pimp”) | Overture |
Game.AddToInventory(“Items.Preset_Overture_River”) | – |
Game.AddToInventory(“Items.Preset_Overture_River_Legendary”) | – |
Game.AddToInventory(“Items.Preset_Palica_Default”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Military”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Neon”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Palica_Pimp”) | DB-2 Palica |
Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”) | – |
Game.AddToInventory(“Items.Preset_Pozhar_Default”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Legendary”) | Pozhar x-MOD2 |
Game.AddToInventory(“Items.Preset_Pozhar_Military”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Neon”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Pozhar_Pimp”) | VST-37 Pozhar |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_early”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_end”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_late”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_07_mid”) | Crusher |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_early”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_end”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_late”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_08_mid”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_early”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_end”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_late”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_bls_ina_se1_22_mid”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_early”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_end”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_late”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_03_mid”) | Carnage |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_early”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_end”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_late”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_cct_dtn_07_mid”) | Katana |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_early”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_end”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_late”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_04_mid”) | Overture |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_early”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_end”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_late”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_hey_spr_06_mid”) | M251s Ajax |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_early”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_end”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_late”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_08_mid”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_early”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_end”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_late”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_pac_cvi_15_mid”) | M-10AF Lexington |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_early”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_end”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_late”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_arr_06_mid”) | Nue |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_early”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_end”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_late”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_std_rcr_11_mid”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_early”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_end”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_late”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_02_mid”) | Nekomata |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_early”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_end”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_late”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_kab_08_mid”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_early”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_end”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_late”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_lch_06_mid”) | Defender |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_early”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_end”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_late”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_03_mid”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_early”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_end”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_late”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_15_mid”) | M-76e Omaha |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_early”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_end”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_late”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_ma_wat_nid_22_mid”) | DB-4 Igla |
Game.AddToInventory(“Items.Preset_Psycho_mq030”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_early”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_end”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_late”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_mq030_mid”) | Machete |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_early”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_end”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_late”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_std_rcr_05_mid”) | Razor |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_early”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_end”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_late”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Psycho_sts_wat_nid_01_mid”) | D5 Copperhead |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”) | Buzzsaw |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw_Epic”) | Buzzsaw (Epic) |
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw_Legendary”) | Buzzsaw (Legendary) |
Game.AddToInventory(“Items.Preset_Pulsar_Default”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Military”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Military_Crowd”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Neon”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Pulsar_Pimp”) | DS1 Pulsar |
Game.AddToInventory(“Items.Preset_Punk_Knife_Default”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic”) | Headhunter |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic_Epic”) | Headhunter (Epic) |
Game.AddToInventory(“Items.Preset_Punk_Knife_Iconic_Legendary”) | Headhunter (Legendary) |
Game.AddToInventory(“Items.Preset_Punk_Knife_Military”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Neon”) | Punknife |
Game.AddToInventory(“Items.Preset_Punk_Knife_Pimp”) | Punknife |
Game.AddToInventory(“Items.Preset_Quasar_Baron”) | Gris-Gris |
Game.AddToInventory(“Items.Preset_Quasar_Default”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Military”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Neon”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Patricia”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Quasar_Pimp”) | DR-12 Quasar |
Game.AddToInventory(“Items.Preset_Rasetsu_Prototype”) | Rasetsu |
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”) | Shigure |
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2077”) | Shigure |
Game.AddToInventory(“Items.Preset_Saratoga_Default”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Krausser”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom”) | Fenrir |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Epic”) | Fenrir (Epic) |
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Legendary”) | Fenrir (Legendary) |
Game.AddToInventory(“Items.Preset_Saratoga_Military”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Neon”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Pimp”) | M221 Saratoga |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen”) | Problem Solver |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen_Epic”) | Problem Solver (Epic) |
Game.AddToInventory(“Items.Preset_Saratoga_Raffen_Legendary”) | Problem Solver (Legendary) |
Game.AddToInventory(“Items.Preset_Satara_Brick”) | Order |
Game.AddToInventory(“Items.Preset_Satara_Default”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Military”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Neon”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Satara_Pimp”) | DB-2 Satara |
Game.AddToInventory(“Items.Preset_Senkoh_Default”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Legendary”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Military”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Neon”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Pimp”) | Senkoh LX |
Game.AddToInventory(“Items.Preset_Senkoh_Prototype”) | Raiju |
Game.AddToInventory(“Items.Preset_Shingen_Default”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Military”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Neon”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Pimp”) | TKI-20 Shingen |
Game.AddToInventory(“Items.Preset_Shingen_Prototype”) | Prototype: Shingen Mark V |
Game.AddToInventory(“Items.Preset_Shovel_Caretaker”) | Caretaker’s Spade |
Game.AddToInventory(“Items.Preset_Shovel_Caretaker_Stash”) | Caretaker’s Spade |
Game.AddToInventory(“Items.Preset_Silverhand_3516”) | Malorian Arms 3516 |
Game.AddToInventory(“Items.Preset_Sor22_Default”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Military”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Neon”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Nusa_Black”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Nusa_White”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Sor22_Pimp”) | SOR-22 |
Game.AddToInventory(“Items.Preset_Stout_Censored”) | Electric Baton Alpha |
Game.AddToInventory(“Items.Preset_Sword_Witcher”) | Gwynbleidd |
Game.AddToInventory(“Items.Preset_Tactician_Default”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Dino”) | Bloody Maria |
Game.AddToInventory(“Items.Preset_Tactician_Dino_Legendary”) | Bloody Maria |
Game.AddToInventory(“Items.Preset_Tactician_Headsman”) | The Headsman |
Game.AddToInventory(“Items.Preset_Tactician_Headsman_Legendary”) | The Headsman |
Game.AddToInventory(“Items.Preset_Tactician_Krausser”) | – |
Game.AddToInventory(“Items.Preset_Tactician_Military”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Neon”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Pimp”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tactician_Prevention”) | M2038 Tactician |
Game.AddToInventory(“Items.Preset_Tanto_Default”) | Kaiken |
Game.AddToInventory(“Items.Preset_Tanto_Saburo”) | Nehan |
Game.AddToInventory(“Items.Preset_Testera_Default”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Military”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Neon”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Testera_Nicolas”) | Dezerter |
Game.AddToInventory(“Items.Preset_Testera_Pimp”) | DB-2 Testera |
Game.AddToInventory(“Items.Preset_Ticon_Default”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Gwent”) | Scorch |
Game.AddToInventory(“Items.Preset_Ticon_Legendary”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Neon”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Pimp”) | Ticon |
Game.AddToInventory(“Items.Preset_Ticon_Reed”) | Pariah |
Game.AddToInventory(“Items.Preset_Tire_Iron_Default”) | Steel Pipe |
Game.AddToInventory(“Items.Preset_Tomahawk_Default”) | Tomahawk |
Game.AddToInventory(“Items.Preset_Umbra_Bebe”) | Carmen |
Game.AddToInventory(“Items.Preset_Umbra_Collectible”) | Umbra x-MOD2 |
Game.AddToInventory(“Items.Preset_Umbra_Default”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Legendary”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Military”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Neon”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Umbra_Pimp”) | DA8 Umbra |
Game.AddToInventory(“Items.Preset_Unity_Agent”) | Her Majesty |
Game.AddToInventory(“Items.Preset_Unity_Angelica”) | Cheetah |
Game.AddToInventory(“Items.Preset_Unity_Default”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Military”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Neon”) | Unity |
Game.AddToInventory(“Items.Preset_Unity_Pimp”) | Unity |
Game.AddToInventory(“Items.Preset_V_Unity”) | Unity |
Game.AddToInventory(“Items.Preset_VB_Axe”) | Agaou |
Game.AddToInventory(“Items.Preset_Warden_Boris”) | Pizdets |
Game.AddToInventory(“Items.Preset_Warden_Boris_Hologram”) | Pizdets |
Game.AddToInventory(“Items.Preset_Warden_Default”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Krausser”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Legendary”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Military”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Neon”) | Warden |
Game.AddToInventory(“Items.Preset_Warden_Pimp”) | Warden |
Game.AddToInventory(“Items.Preset_Yukimura_Default”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Kiji”) | Genjiroh |
Game.AddToInventory(“Items.Preset_Yukimura_Kiji_Legendary”) | Genjiroh (Legendary) |
Game.AddToInventory(“Items.Preset_Yukimura_Legendary”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Military”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Neon”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Pimp”) | HJKE-11 Yukimura |
Game.AddToInventory(“Items.Preset_Yukimura_Skippy”) | Skippy |
Game.AddToInventory(“Items.Preset_Yukimura_Skippy_PostQuest”) | Skippy |
Game.AddToInventory(“Items.Preset_Zhuo_Default”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”) | Ba Xing Chong |
Game.AddToInventory(“Items.Preset_Zhuo_Military”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Neon”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Pimp”) | L-69 Zhuo |
Game.AddToInventory(“Items.Preset_Zhuo_Trauma”) | L-69 Zhuo |
Game.AddToInventory(“Items.w_melee_hammer_boss”) | Sasquatch’s Hammer |
Учитывая официальное отсутствие поддержки консольных команд в Cyberpunk 2077, сообщество продолжает находить и использовать их. Этот список включает все полезное, что было обнаружено до настоящего момента, и хотя нет ничего радикального, позволяющего игрокам нарушать баланс в файлах сохранения, рекомендуется создавать резервные копии перед использованием команд консоли.
Обновление 2.0 может повлиять на работу некоторых команд, учитывая изменения в навыках, транспорте и атрибутах, поэтому некоторые из них могут работать не так, как задумано, или вообще не работать.
Теперь вы можете прочесть другие наши гайды по Cyberpunk 2077, новым квестам, событиями и контентом в игре. Оставляйте ваши комментарии ниже и добавляйте наш сайт oterraria.ru в закладки, чтобы ничего не пропустить.